Design Phase: Interactivity
Thinking about creativity. Where can I draw inspiration? What have I learned as an ID with this module? For one, how can I introduce a topic in a way that feels fun and interactive, but still meaningful? Answer: Think about video games. "The focus of learning is on completing challenging tasks that are typically complex and change over time." (Dickey 2005) The focus of my module is developing mindfulness. Then, in the beginning of the course I just want to get the learner's feet wet with the course. Maybe test their comfortability with interactions, something simple like asking the user to insert her name on the introductory slide. learner enters name, will display name again later How the strategy behind video games compliments work for instructional designers (Dickey 2005). Video games are primarily for entertainment, but many of their functions can be useful in an educational arena as well. Dickey also mentions how emerging media keeps IDs on their toes, as it were. ...